Render
Node Data | |
|---|---|
Display name | |
Render | |
Internal name | |
Node_pSystem_Render | |
Inheritances | |
| Node_pSystem_Render | |
Inputs | |
Particles | |
particle |
Particles |
buffer |
Mask |
Surface | |
surface |
Surfaces |
enum |
Surface Array |
range |
Animation Speed |
bool |
Stretch Animation |
enum |
On Animation End |
Outputs | |
surface |
Rendered |
Render particle object to surface.
Properties
| Surface | |
| Surface Array | Method of procesing surface array: - Random: Set random surface for each particle. - Order: Set surface in order of the particle spawning. - Animation: Use surface array as animation. Particle spawn with the first surface in the array then increase the index over lifespan. - Scale: Select array index based on particle scale. |
| Animation Speed | For animation type, define surface array animating speed (array index per frame of lifespan.) |
| Stretch Animation | For animation type, whether to stretch animation to particle lifespan. |
| On Animation End | For animation type, choose what to do when animation reach an end. |
Commit History
| 1.19.8 |
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